


When you play the animation in "real time" the hair still flows through the avatar?ĭo I need to apply an animation to the character? I've been strictly testing just by applying wind to the hair with the avatar motionless.

You play the animation in "frame-by-frame" mode.Ĥ. I'm not in front of my system to test, but, are these the steps you're following?Ģ. IMDB: James Muia Aviticus Dragon on YouTube Computer Specs: Intel® Core™ i7-7820X Processor (8x 4.30GHz/11MB 元 Cache) Corsair Hydro Series H115i 280mm Liquid CPU CoolerASUS ROG STRIX X299-E Gaming Motherboard 32 GB DDR4-3200 GSKILL Ripjaws V Memory NVIDIA GeForce GTX 1080 Ti - 11GB - EVGA FTW3 I then need to figure out soft cloth for clothing, but figured I'd start with hair. If anyone has any ideas, or a tutorial, or standard instructions that'd be helpful. Then I played around with adjusting the sphere/orb or whatever it's called to fit the avatars head, however that doesn't appear to keep the avatars hair from flowing through its head/body. I turned collisions on for the character and selected the head. The problem I'm having with at the moment is that if I apply wind to the hair of the avatar, the hair then flows through the avatars head which looks unrealistic. Not sure if I'm doing something wrong there. I find that I have to reduce the brightness and contrast quite a lot like -95, and -80 respectively to get any decent results. For hair, I've been using the weight map #28 I think that is the last file in the weight maps folder which seems to work best for hair - not sure if there's a better one. I've sort of figured out weight maps and how to adjust them so that a characters hair doesn't fall through the floor and such by following the Reallusion tutorial on soft cloth. I want to implement physics for my characters, such as soft cloth and such for hair and clothing because it adds a necessary realism for me.
