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Iclone hair
Iclone hair







iclone hair iclone hair

When you play the animation in "real time" the hair still flows through the avatar?ĭo I need to apply an animation to the character? I've been strictly testing just by applying wind to the hair with the avatar motionless.

iclone hair

You play the animation in "frame-by-frame" mode.Ĥ. I'm not in front of my system to test, but, are these the steps you're following?Ģ. IMDB: James Muia Aviticus Dragon on YouTube Computer Specs: Intel® Core™ i7-7820X Processor (8x 4.30GHz/11MB 元 Cache) Corsair Hydro Series H115i 280mm Liquid CPU CoolerASUS ROG STRIX X299-E Gaming Motherboard 32 GB DDR4-3200 GSKILL Ripjaws V Memory NVIDIA GeForce GTX 1080 Ti - 11GB - EVGA FTW3 I then need to figure out soft cloth for clothing, but figured I'd start with hair. If anyone has any ideas, or a tutorial, or standard instructions that'd be helpful. Then I played around with adjusting the sphere/orb or whatever it's called to fit the avatars head, however that doesn't appear to keep the avatars hair from flowing through its head/body. I turned collisions on for the character and selected the head. The problem I'm having with at the moment is that if I apply wind to the hair of the avatar, the hair then flows through the avatars head which looks unrealistic. Not sure if I'm doing something wrong there. I find that I have to reduce the brightness and contrast quite a lot like -95, and -80 respectively to get any decent results. For hair, I've been using the weight map #28 I think that is the last file in the weight maps folder which seems to work best for hair - not sure if there's a better one. I've sort of figured out weight maps and how to adjust them so that a characters hair doesn't fall through the floor and such by following the Reallusion tutorial on soft cloth. I want to implement physics for my characters, such as soft cloth and such for hair and clothing because it adds a necessary realism for me.









Iclone hair